Wyginęcie izometrycznych dwuwymiarowych RPG-ów na PC: przyczyny i powrót

Veterans Josh Sawyer and David Gaider have spoken about the reasons for the decline of isometric 2D RPGs on PC and their subsequent revival. According to Sawyer, stores were responsible for the downfall of this genre. After the success of the 3D game Neverwinter Nights, stores started ordering fewer copies of 2D RPGs, leading to their disappearance from shelves. It was only with the rise of digital distribution and the successful Kickstarter campaign for the first Pillars of Eternity that the genre began to flourish once again. Gaider also noted that it wasn’t just the stores, but also the developers themselves who often considered this genre to be dead, until the success of games like Torment: Tides of Numenera and the Pillars of Eternity series proved that there was still demand for such productions.

An important factor that contributed to the resurgence of isometric 2D RPGs was the advancement of 3D technology. Games like Baldur’s Gate 3 were able to win over a wide audience and gain popularity. The limitations imposed by physical space on store shelves are no longer a problem in the age of digital distribution, opening the way for many genres of games that were previously considered dead, but can still receive new and exciting productions.

Definitions:
– Isometric 2D RPG – a genre of computer games in which the action takes place in a 3D world but is presented from a fixed viewpoint, creating an isometric perspective effect.
– PC – short for Personal Computer, refers to a personal computer.

FAQ
What were the reasons for the disappearance of isometric 2D RPGs on PC?
According to Josh Sawyer and David Gaider, both stores and developers played a role in the decline of this genre. Stores ordered fewer copies of 2D RPGs, considering them outdated. Developers often believed that this genre no longer made sense, and they frequently lacked ideas for new productions.

Why did isometric 2D RPGs make a comeback?
The development of digital distribution and successful Kickstarter projects such as Pillars of Eternity and Torment: Tides of Numenera contributed to the revival of this genre. The advancement of 3D technology also played a significant role, allowing isometric games to adapt to modern players’ expectations.

Source: [www.gryonline.pl](http://www.gryonline.pl)

The source of the article is from the blog coletivometranca.com.br