Apple Vision Pro: Czy brak kontrolerów może wpłynąć na komfort użytkowania?

Apple Vision Pro was recently unveiled as mixed reality goggles that stand out for their lack of physical controllers. Apple argues that interaction with the goggles can be managed through gestures, eye movements, and voice commands. However, this decision may impact user comfort and undermine the illusion of entering the virtual world.

In the past, Apple made a similar mistake with the iPad. When Steve Jobs introduced the tablet to the market, he convinced that typing emails on a large touchscreen would be more convenient than on a laptop. However, after years of experience, Apple eventually decided to introduce full support for mice and touchpads. This is evidence that pushing modern solutions doesn’t always make sense, and sometimes physical objects are better than virtual ones.

In the case of Apple Vision Pro goggles, the lack of controllers may hinder ease of use and user comfort. Controllers allow for precise interaction, provide the ability to sense vibrations, and simulate various objects in virtual reality games. Without a controller, users would have to manipulate their entire bodies or perform gestures in the air, which may not be as comfortable as a physical controller.

Furthermore, developers are already designing games and programs for Vision Pro, assuming the absence of controllers. If Apple decides to introduce controllers as optional accessories in the future, it may be difficult for developers to adapt their applications to support the new devices. This could also affect developers’ willingness to create applications for niche gadgets.

Will Apple monetize its mistakes? It’s hard to predict. There is a possibility that controllers will be introduced as additional accessories in the future, but this may require rethinking applications and disrupting current foundations.

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The source of the article is from the blog queerfeed.com.br